![]() Maya aligned models TIP: Save this as a new scene somewhere easy to access, this will be used for creating the animated model when converting animations.Ĭlick on Call of Duty Tools in the Maya toolbar and select Export XModel. t6_attach_mag_dsr50_view_LOD0:tag_clip) and use the Move and Rotate tools to align it to where you feel is correct. Click on the joints attached to each of the imported models (usually identifiable by the namespace at the beginning of the joint name: e.g.Attach all imported joints to the root joint of the main model (normally j_gun or tag_weapon) by hovering over the joint to move, holding middle mouse and then dragging it to the root bone of the main model.TIP: You may drag-and-drop the other model files for this step, as both methods will lead to the same result.Try to take note of which joints are associated with which models during this process. This will generally be the body piece that has the trigger and pistol grips, then click File > Import and import each of the other models you ripped into the same scene. Open the ‘main’ model that the weapon will use.Do this for every model that you ripped, saving the changes as you go. mel file into the Maya window and wait for the status bar at the bottom to say ‘The model has been binded.’. Dragging-and-dropping the file will merge it with the untitled scene and add a namespace in front of all your imported items, which may lead to issues later down the line. ma file rather than dragging-and-dropping the. Ensure you go File > Open and locate the.Change the Renderer to ‘Legacy Default Viewport’ and press 6 to go into textured view If you do not wish to edit the models before compiling them, skip to Step 5.You may click the triangle dropdown next to it to see any extra options, but the main options we are interested in are Export MA and Export XE. Once you have found it, make sure the entry is highlighted in the asset list and then click Export Selected. Press the ‘Search’ button in Lime to find the models you are searching for.After that, click ‘Load Models’ to load the models from memory. Start a custom game and click ‘List Models’, then wait for the assets to finish enumerating.The 3D model of a lime should be replaced by a box with your game’s logo displayed over it: Start the game you wish to rip from, then open Lime.Usage is essentially identical to that of Wraith.Wait for the success toast message to appear. Highlight all assets you wish to export and click the Export Selection button in the top-right.Experiment with models and try to find the one you are after. WARNING: Not all assets are named the same as the in-game weapon name (e.g.Once the assets have finished enumerating, enter a search term to filter down the number of assets listed.Click ‘Load Game’ in Wraith and wait for the asset list to fill.Start a custom game so that the game begins to load the assets into memory.TIP: Open the game you are ripping from BEFORE touching any other options within Wraith.Select the game you wish to rip from in the top-left dropdown menu Wraith Game Selection.The other two are optional, but are not needed for this process. Click on Settings and under Models, ensure that Export. ![]() ![]() Open Wraith and log into your ModMe account.snipers have the body, scope and magazine as separate models). Ensure you rip every model you wish to use for the weapon (e.g. Use Wraith to rip models from BO3, BO2 or BO1, or Lime to rip from MW3 or MW2. Try to adhere to these and see if they work for you. Any TIPs or WARNINGs that you see are things I have noted to have worked/not worked based on past experiences. The basic workflow of getting a custom weapon into Black Ops 3 is as follows:Īlthough this process might appear daunting at first, often taking first-timers up to 4 hours to complete a single weapon port, you will figure out your own shortcuts along the way to speed up the process. Required knowledge: Mod tools overview, basic Maya knowledge Required programs: Wraith, Lime, Kronos, Autodesk Maya (optional) Porting a weapon into Black Ops 3 is slightly different from porting a weapon into older games such as Call of Duty 4, Call of Duty 5 or Black Ops 1, and requires several extra steps to get everything set up. The full text tutorial can be viewed here (includes images): ![]()
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